Manga, Videojuegos y Cultura Gráfica Audiovisual
Keywords:
Cómics, videojuegos, Animación audiovisualSynopsis
Este libro incluye la transcripción en formato de artículo de de algunas de las presentaciones originales que se han impartido en el curso 'Be comics & videogames 2022' que se realizó en el Contendro cultural de la UMA de abril a junio de 2022 y que han sido seleccionadas para ser divulgadas en forma de artículo académico. Como podrá observar el/la lector/a uno de los artículos (en concreto el último de este libro) está escrito en inglés pues se ha decidido conservar el texto original proporcionado por la autora, y cuya presentación en el curso se realizó en el idioma original nativo de la ponente con el fin de preservar toda la esencia del mismo. En este sentido, tenemos que subrayar que, en general, las presentaciones durante el curso se realizaron en castellano, pero también hubo otras en inglés, coreano e incluso japonés.
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